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  • 6.0 to 5.00 -- Franchise Prospect -- A player who can change the course of a game and a consistent performer. Multiple Pro-Bowl possibilities and top ten selection. Top five pick and very rare.
  • 4.99 to 4.10 -- Quality Prospect -- Someone that consistently gives good performances. Occasional Pro-Bowl appearances.
  • 4.09 to 3.75 -- First-Year Contributor -- Prospect that has the ability to make plays from the get-go and start early into his rookie season.
  • 3.74 to 3.45 -- Future Starter -- A good athlete that must learn to be a football player or someone who is an "overachiever". Quality prospect with long term potential
  • 3.44 to 3.35 -- Fence Player -- Prospect on the fence that has the skills and abilities to succeed but needs time and patience to develop those skills to the fullest.
  • 3.34 to 2.99 -- Practice Squad -- Late-round player that must develop his talents on the practice squad and NFL Europe.
  • 2.98 to 2.40 -- Free Agent -- Player who will make a 60 or 80 man roster.

As well as grading each player we give a prediction of where we feel they will be drafted. In a few situations there may be a player with a lower grade predicted to be drafted prior to a player with a higher one.

While some prospects grade lower presently, after a few seasons of development and maturity they should be better players in the long term. Factor in that drafting depends on a certain team’s needs, as well as the position played. Premiums are put on defensive line prospects as opposed to tight ends. Positions like guard and linebacker are sometimes seen as a "dime a dozen" opposed to cornerbacks or offensive tackles.

HEIGHT, WEIGHT & 40 TIMES

Over the course of the past several months much is said and written about the computer numbers of prospects in the draft. You'll see several differences in these numbers from different sources. The numbers associated with players are official height/weight/40 times from either combine workouts or individual Pro Day, but there is a side note.

There is 40 speed and playing speed, playing weight and workout weight. The weeks and months leading to the draft is filled with prospects working hard to specifically add bulk, become stronger or get their 40 time down. In reality many of these prospects cannot maintain this weight during the grind of a long season or do not play to the listed stopwatch speed. Where pertinent in the players' bios we spoke of either how they performed in recent individual or combine workouts to give you an idea of what direction they are headed. More importantly in the scouting report we give our opinions as to whether or not a prospect plays to his listed 40 time or weight room numbers.

READING THE STATS & REPORTS

While it's difficult not to be redundant we try to cut down the wordiness giving statistics. Here is how to read the stats line for different positions.

Passing
Completion Percentage/Passing Yards / Passing Touchdowns/Interceptions
Rushing
Rushing Attempts/Rushing Yards/ Touchdowns
Receiving
Receptions/Receiving Yards/ Touchdowns
Defensive Line
Tackles/Tackles for Loss/Sacks
Linebacker
Tackles/Tackles for Loss/Sacks/Interceptions/Passes Broken up
Defensive Backs
Tackles/Interceptions/Passes Broken up (unless otherwise stated)

GLOSSARY

Anchor
the ability to hold one's ground and not be moved.
Arm punch
the way an offensive lineman punches with his hands and arms when blocking an opponent.
Ball skills
refers to how well a player reacts to the ball when it's in the air and makes a play on it.
Ball Recognition
mentally recognizing the play at hand either before or as it happens
Blind side
the side of the backfield on which the quarterback is not facing; the side opposite from his throwing arm.
Block-down
when an offensive lineman lets opposing lineman go low and then blocks on top of him pinning him to the ground.
Body-catches
when a receiver cradles the ball against his body rather than snatching it cleanly out of the air with his hands.
Breaks-down
The ease in which a player gets into the proper playing position; i.e., bend knees, wide base, etc.
Bull-rush
straight-ahead, power rush.
Chop-block
block below the knees; defensive linemen who frequently "get cut" are, in other words, having difficulty avoiding cut blocks.
Does not play to his listed speed
does not play as fast as his 40-time would suggest.
Edge rusher
outside pass rusher or a lineman that rushes on the edge of the offensive line.
Flashes
shows ability sporadically.
Fluid in the hips
player can turn his body with a fluid motion, usually reflects a defender turning back to defend a pass.
Forward lean
a player with good body lean runs or plays with his body leaning forward; a plus.
Gathers to cut or block
a player that slows down in order to ready himself to block or chop his steps as he moves into his breaks.
Gets depth
the ability of a linebacker to get down field in pass coverage.
Gets through the traffic
moves well around pileups to make plays.
High-cut
high-waisted; having long legs and a short upper body.
Home-run hitter
one who is capable of breaking a big play.
In space/In air
in an open area of the field; usually on the defensive side of the ball.
Int
interception.
Juke
elusive move to avoid a tackler.
Knee-bender
a player who bends his knees rather than his waist; usually considered a positive.
Leverage Player
staying low to the ground and using lower faculties to either block or move opponents off the ball; a definite positive.
Long acceleration/Long gear
the ability to run faster the farther one goes, as opposed to running fast for only a short distance.
Long-strider
a player who takes long steps instead of quick ones and, thus, tends to move slower into and out of his breaks.
Loses in transition
usually a defensive back that will lose speed as he turns back to the ball.
Motor
refers to a player's degree of intensity on the field.
Moves through the traffic
moves well around pileups to make plays.
Nifty
agile.
Pad level
the height and angle of a player's pads during the course of action.
PBU
pass break ups.
Pick and choose
the ability to pick holes as a runner.
Plays center field
the freedom given to a safety to roam the field, or a safety who's adept at doing so.
Plays high/Plays tall
plays too upright, allowing an opponent to get underneath him; usually refers to a lineman.
Press coverage
refers to a defensive back lining up on the line of scrimmage (i.e., bump-and-run coverage).
Press on blockers
refers to a defensive lineman pressing on offensive linemen to keep them away from his body.
Project
a player who will require substantial practice time before he is capable of playing regularly in the NFL.
Read and anticipate/ diagnose
read the keys of a developing play and diagnose what is about to happen.
Recovery Speed
the ability of a defensive back to quickly close on the ball or opponent.
Redirect/ Readjust
the ability of a player to twist or turn his body in order to compensate for the oncoming angle of an opponent.
Runs North-South
runs toward the goalline rather than laterally.
Run through the ball
catch the ball without breaking stride.
Rushes the edge
when a defensive lineman works the fringes instead of attacking straight ahead.
Scrape and sift
the way in which a linebacker will avoid blockers, as opposed to taking them on.
Second level blocking
Lineman's ability to get off the line and engage linebackers
Sell out
to sacrifice one's body.
Separate/Separation
ability of a receiver to put distance between himself and the defender on a pass pattern.
Shake-and-bake
quick, elusive moves.
Slide
move laterally.
Small-area player/ Short field/ limited range
a player who is effective only when responsible for a limited area of the field.
Stay square
stay in front of opponent.
Straight-line player
one who is effective running in a straight line but has trouble making cuts.
Strong side
side of the offensive line where the tight end is lined up, making for more in-line blockers than on the opposite (weak) side.
Take on and shed
a defensive player's ability to take on a blocker and defeat him, as opposed to running around him.
Triangle numbers
size, speed and strength.
Tweener
player whose projected position in the NFL falls in a gray area between two positions.
Waist-bender
a player who bends at the waist rather than at the knees; it's usually considered a negative.
Wall off/ Seals blocks
using one's body as a shield to create a wall so the defense can't get through to the ball-carrier.
Weak side
the side of the offensive line without a tight end, which contains fewer in-line blockers than the opposite (strong) side.
Wired in blocks
when a defender cannot get disengaged from an opposing block.
Video Highlights
Latest Issue: 12.08.08
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